GPUs, Shaders
Introducing Shader Playground - timjones.io
tgjones/shader-playground: Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
The OpenGL® Shading Language, Version 4.60.7
Khronos OpenGL® Registry - The Khronos Group Inc
Announcing HLSL 2021 - DirectX Developer Blog
Data Types (HLSL) - Win32 apps | Microsoft Learn
Semantics - Win32 apps | Microsoft Learn
Intrinsic Functions - Win32 apps | Microsoft Learn
Mapping between HLSL and GLSL | Anteru’s Blog
Two Shader Compilers of Direct3D 12
shader-slang/slang: Making it easier to work with shaders
EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
EmbarkStudios/spirt: SPIR-🇹: shader-focused IR to target, transform and translate from 🦀
A trip through the Graphics Pipeline 2011: Index | The ryg blog
Introduction - A Trip through the Graphics Pipeline
Alain Galvan | Graphics Engineer
A Comparison of Modern Graphics APIs
GUI Architecture with Graphics APIs
Videos, Presentations, & Supporting Materials Archives - The Khronos Group Inc
Event Archives - The Khronos Group Inc
Vidvox/isf: An overview of information related to the ISF Video specification
patriciogonzalezvivo/lygia_examples
(24) GDC 2018 - What’s New in Vulkan - YouTube
phaazon/shades: Rust EDSL for shading languages
RayMarch/shame: A shader EDSL for writing render and compute pipelines in rust
danilw/GLSL-howto: random code that I use/write
tikhomirov/vim-glsl: Vim runtime files for OpenGL Shading Language
svenstaro/glsl-language-server: Language server implementation for GLSL
evanw/glslx: A GLSL type checker, code formatter, and minifier for WebGL
GLSL type checker, formatter, and minifier online demo
ShaderFrog/glsl-parser: A GLSL ES 1.0 and 3.0 parser that can preserve whitespace and comments